|
|
|||||
PublicationsGünter Wallner, Simone Kriglstein & Johannes Biba, Evaluating Games in Classrooms: A Case Study with DOGeometry in Young Baek & Nicola Whitton (eds.), Cases on Digital Game-Based Learning: Methods, Models and Strategies, IGI-Global, 2013Günter Wallner & Simone Kriglstein, DOGeometry: Teaching Geometry Through Play, Proceedings of the 4th International Conference on Fun and Games, ACM Press, Toulouse, France, 2012 Günter Wallner & Simone Kriglstein, A Spatiotemporal Visualization Approach for the Analysis of Gameplay Data, Proceedings of the 30th annual SIGCHI conference on Human factors in computing systems, ACM Press, Austin, TX, USA, 2012 Günter Wallner & Simone Kriglstein, Design and Evaluation of the Educational Game DOGeometry: A Case Study, Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE '11), Lisbon, Portugal, 2011 |
|||||