Introduction
DOGeometry is a game for children to learn basic geometric transformation like
translation, rotation and reflection. The idea behind the game is to combine problem-solving
tasks with artistic expression:
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On the one hand the child has to build a path for a dog to get to the veterinarian by
using a set of tiles and arranging them with a limited number of geometric transformations
like translation, rotations or reflections.
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On the other hand the dog will, from time to time, request new objects from the child which,
once created, can be freely placed in the level to make the world more enjoyable for him.
Download the one-page Siggraph 2010 Disney Learning Challenge Proposal describing the game concept (pdf).
Contact
| Simone Kriglstein |
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| Guenter Wallner |
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